quinta-feira, 5 de dezembro de 2013

F1 1987 DRR

MOD compilado pelo Daniel Ricardo, ele contém todos os carros da temporada de 1987 com vários bugs e físicas corrigidas, assim como também, os gráficos dos carros e pistas. O que torna toda a jogatina bem animadora. Assim sendo, este se torna o melhor MOD da temporada de 1987.


MOD STANDALONE
LINKS:

11 comentários:

  1. Sim, o blog está de volta! Bem! ... Mais mods, mais Desafio F1.
    Espero que você continue. Saudações de Espanha.

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  2. Eu cá acho esse mod um dos melhores dos anos 80, década mítica, valeu João Gilberto, ficou legal !!!!!!!!!!!!!! Força desde Portugal.

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  3. tá corrigido aquilo da aceleração estrema de 1 marcha??

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  4. Olá a todos:
    Os saltos MOD para a área de trabalho quando eu tento entrar em qualquer faixa ou carro. Pego o arquivo de rastreamento:


    TRACE LEVEL = 2
    NetComm.cpp 6949: NetComm checking command line: "-trace=1000"
    game.cpp 360: Entered Game::Enter()
    osman.cpp 420: Entered OSMan::Enter()
    vidman.cpp 928: Entered VidMan::Enter()
    specialfx.cp 2798: Entered SpecialFX::Enter()
    dynman.cpp 507: Entered DynMan::Enter()
    plrfile.cpp 2463: Entered PlayerFile::Enter()
    sound.cpp 661: Entered Sound::Enter()
    hwinput.cpp 5205: Entered HWInput::Enter()
    onscreen.cpp 2604: Entered OnScreen::Enter()
    game.cpp 430: Entered Game::Setup()
    hwinput.cpp 5225: Entered HWInput::Setup()
    options.cpp 1169: Entered Options::Setup()
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    specialfx.cp 2804: Entered SpecialFX::Setup()
    steward.cpp 2330: Entered Steward::Setup()
    dynman.cpp 519: Entered DynMan::Setup()
    sound.cpp 683: Entered Sound::Setup()
    onscreen.cpp 2610: Entered OnScreen::Setup()
    vidman.cpp 1012: Entered VidMan::Setup()
    plrfile.cpp 2473: Entered PlayerFile::Setup()
    plrfile.cpp 1766: Attempting to save to SAVE\Daniel rodrigues\Daniel rodrigues.TMP
    plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\Daniel rodrigues\Daniel rodrigues.PLR
    game.cpp 467: Entered Game::Init()
    vidman.cpp 1019: Entered VidMan::Init()
    ai_db.cpp 2022: Entered AIDatabase::Init()
    steward.cpp 2345: Entered Steward::Init()
    hwinput.cpp 5258: Entered HWInput::Init()
    specialfx.cp 2908: Entered SpecialFX::Init()
    specialfx.cp 615: Unrecognized reaction "FIRE"
    dynman.cpp 525: Entered DynMan::Init()
    vehgfx.cpp 1708: Unable to setup after reading LOG\vehgen.scn: Could not allocate DirectDraw surface - 0x8876086c
    vehgfx.cpp 1708: Unable to setup after reading LOG\vehgen.scn: Could not allocate DirectDraw surface - 0x8876086c
    vehgfx.cpp 1708: Unable to setup after reading LOG\vehgen.scn: Could not allocate DirectDraw surface - 0x8876086c
    vehgfx.cpp 1708: Unable to setup after reading LOG\vehgen.scn: Could not allocate DirectDraw surface - 0x8876086c
    vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
    camera.cpp 3633: Entered CamMan::Init()
    sound.cpp 688: Entered Sound::Init()
    render.cpp 199: Entered Render::Init()
    onscreen.cpp 2616: Entered OnScreen::Init()
    game.cpp 509: Entered Game::Restart()
    sound.cpp 694: Entered Sound::Restart()
    steward.cpp 2481: Entered Steward::Restart()
    specialfx.cp 3295: Entered SpecialFX::Restart()
    hwinput.cpp 5269: Entered HWInput::Restart()
    dynman.cpp 623: Entered DynMan::Restart()
    vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
    vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
    vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
    vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
    vehload.cpp 632: RPM-torque brake > throttle @ 0.000000
    camera.cpp 3656: Entered CamMan::Restart()
    render.cpp 215: Entered Render::Restart()
    onscreen.cpp 2635: Entered OnScreen::Restart()
    vidman.cpp 1136: Entered VidMan::Restart()
    plrfile.cpp 2510: Entered PlayerFile::Restart()

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